Thursday, January 26, 2006
Another Thought On Art
The whole modernist and then post-modernist thing in art, specifically in film and in writing, is about deconstructing the traditional narrative and finding other ways to express via that medium.
The whole modern (in the sense of contemporary) thing in RPG design is about replicating the traditional narrative.
I find this interesting - I don't know if its relevant.
The whole modern (in the sense of contemporary) thing in RPG design is about replicating the traditional narrative.
I find this interesting - I don't know if its relevant.
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Yeah. I think one needs to look at the larger social issues for it to be relevant. In writing, modernism and to a degree post-modernism both have a degree of attacking institutions of power. The driving forces are a levelling, populist philosophy.
For the RPG observation to be relevant, one should ask what real politics and social issues are the "modernist" RPG designers trying to affect?
For the RPG observation to be relevant, one should ask what real politics and social issues are the "modernist" RPG designers trying to affect?
Ok. Cool.
What real politics and social issues are we trying to address?
By we, I mean you, Mr or Mrs. Reader. What are you trying to address? What do you see others trying to address?
What real politics and social issues are we trying to address?
By we, I mean you, Mr or Mrs. Reader. What are you trying to address? What do you see others trying to address?
There will be a time when RPGs will have to address "real" issues. Is now that time? Maybe. Maybe not.
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