Wednesday, July 13, 2005

 

Process, Process, Process

Focusing is hard.

I'm starting to hit diminishing returns with Timestream, in terms of the effort-put-in to getting-it-done ratio. That is, no matter how much work I do on it, it doesn't feel like it's getting any closer to being done, so it's hard for me to put forth the necessary effort to get past this stage.

This sucks, and this is why people have editors. It's not just so that your text will be pretty, it's so that theres someone who can come in when you're creatively exhausted, look at everything, make a halfway decent Index and Table of Contents (which is taking fucking forever), and catch your XX errors and slipping page numbers. I mean, this is the crap that I'm stuck on, and my own vision of the game won't let it slide (though that little guy in the cheap seats that says things like "its only 40 pages, you don't need an index" is starting to sound more reasonable).

It doesn't help that my energy is also going towards Iron Game Chef (mainly in terms of anticipation), thoughts on the Kildarrin redux, my Adventure! game that I'm actually running, and all the little stray wisps that get caught in my skull (like the concept of a collectable RPG). Oh yeh, and work and school.

The last mile is the hardest, man. But that's my bitching for today. Back to the salt mines.

Comments:
Adobe InDesign. I tried doing the automated ToC, but I couldn't figure out how to set it to capture what I wanted. Same with the indexing. If you have a good resource or tutorial for indexing with InDesign, I'd love to see it.
 
Cool, thanks. I think I was just stupid with the ToC, but it's done, so water under the bridge. We'll see what happens with the index...
 
*l* Serious. I decided to say fuck it and just do the index by hand. This way, I know whats in there, and I know what to cross-reference and such. Not that its not a bitch and a half, but at least any errors will be mine-all-mine.
 
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